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Snake 67

Eat thirty 67s to win

NEW HIGH SCORE!

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change log

CHANGE LOG

8000700v1.8.02026-03-05
feat: moved to games.cakebit.app
- New home at cakebit.app game portal
- Auto-deploy pipeline from GitHub
f7a3e1dv1.7.02026-03-03
feat: add turtle power-up for speed relief
- Green turtle spawns at snake length 15 and 20
- Eating it slows you down for 10s, then gradually recovers over 5s
- Gives you breathing room when things get hectic
b2c9f04v1.6.02026-03-03
style: move score & status above the game area
- Score display ("0 / 30") now in a top bar, not on the canvas
- Cleaner look, no more overlapping text
e51d8b7v1.5.02026-03-03
feat: add ghost — trims your tail
- Translucent pulsing ghost appears up to 3x per game (50% chance every ~8 pts)
- Eating it removes 5 tail segments (only if snake > 7 long)
- Risk vs reward: shorter snake = easier to maneuver
a08cf32v1.4.02026-03-03
feat: mercy rule for enemy death streaks
- Die to enemies 3x in a row? Next game delays enemy spawns
- PC: enemies start at score 10 instead of 5
- Mobile: enemies start at score 20 instead of 15
- One mercy game only, then back to normal
c4e7a19v1.3.02026-03-03
feat: enemy body-kill now rewards +1 segment
- When an enemy crashes into your body, you grow by 1
- Adds a small reward for risky positioning
d93b5e6v1.2.02026-03-03
balance: reduce enemy pressure on mobile
- Mobile: first enemy at score 15 (was 5), max 3 enemies (was 5)
- Touch controls need more room to breathe
7f2a4c8v1.1.02026-03-03
feat: dark red enemies that hunt you down
- 2-cell enemies spawn every 5 points (up to 5 on screen)
- They move on their own, bounce off walls, change direction randomly
- Head collision = game over. They hit your body = enemy destroyed
1a0b3d5v1.0.02026-03-03
init: Snake 67 — the original release
- 20x20 grid, eat golden "67" food items to score
- Speed increases over time, 30 to win
- Firebase leaderboard with Today & All Time views
- Full mobile support: swipe, tap zones, D-pad